linuxusers.in is a Fediverse instance that uses the ActivityPub protocol. In other words, users at this host can communicate with people that use software like Mastodon, Pleroma, Friendica, etc. all around the world.
This server runs the snac software and there is no automatic sign-up process.
i released the first version ever of my open source painting program, it's still in early stage but it has the following features:
- No AI, this is a program for real artists
- 100% native, no Web, no Qt, no GTK, no dear imgui
- Advanced Layer System
- Infinite Undo History
- GPU Accelerated Canvas View
- Brush Engine similar to popular manga software
- Bucket Fill with gap closing (proof of concept)
download: https://mrgaturus.itch.io/npainter
Put on GET LAMP again just to have something in mood to hear while working, and laughed out loud.
I love mazes. I get why some don't, but they're wrong, those people have had the fun sucked out of them or were hurt by bad mazes too often. A good maze is the *best* puzzle.
#gamedev #intfic #textAdventure
OK, so Alien Intruder has a website now: https://www.usebox.net/jjm/alien-intruder/
Release hopefully before the end of the year!
@cassidy There's very little point to it. It enables cheating. I've already finished (probably) and you don't have my artistic vision to continue it. I'm indie and doing it for fun, so "sales" aren't a big thing, but it would lower sales.
I do sometimes open source very old games, but the only results of that are a couple of ports/fixes to new OS/engine versions. For some reason several people asked for source for one game engine, but never did anything with it.
#gamedev #indiedev #opensource
Star Citizen: 12+ years development, $750M budget, not shipped.
My games: 6+ years development, $75 budget, not shipped.
https://www.thegamer.com/star-citizen-nearing-billion-dollars-crowdfunding-early-access/
#gamedev
#gamedev #itch_io #devlog
Okay I am hearing your RESOUNDING SILENCE
so I wrote a README and I encourage you to follow Egbert's lead as a hashtag game on the mastodon, tagged with #lispmoo2jam ; in which case I will add you to the honorary jam roll and your constructions to the git, and update the current map, like I did for Egbert.
#lisp #commonLisp #lispmoo2 #moo #collaborative #worldbuilding
https://lispy-gopher-show.itch.io/lispmoo2/devlog/837333/lispmoo2-instructions-important
Questions solicited but tbh construct something as well here or there plz
Despite ample evidence to the contrary, #Ilive (hmm, if I were also #evil, that would be a pallindrome as well as a visual collision)
Fascinating (if I do say so) #lispgames #gamejam #gamedev #retrospective on #itch_io
https://lispy-gopher-show.itch.io/lispmoo2/devlog/834615/princess-revisited
I am enormously happy with the
{ verb [ dobj [ prep iobj ] ] } x
language dynamic, and how it shares your #lisp #repl, and their concerns are just... Different so they don't collide.
I guess I get my #languageDesign friends a little better now.
Thoughts?
Skyrim small tables are actually shelves buried. If you can't see it ...
(Recreating my list of #gamedev tricks thread)
In Jak and Daxter if by any chance the Area/assets ahead aren't fully loaded the game will make you trip to give it more time to fully load. #gamedev
In Super Mario 64 to achieve the infinite stairs effect, Mario gets teleported back. Also the reason why Speedrunners can glitch and skip it using the backwards jump trick. #gamedev
There was a memory exception in Wing Commander on exit, because of the deadline they left it but change the error message to "Thank you for playing Wing Commander!" #gamedev
This #gamedev trick is from Undertale, to prevent NPCs to walk on pits, Magic glass.
In Fallout 3 the Trains are actually a character wearing a train model as a hat. Engine didn't allow for vehicles, so this way they could reuse NPC movement code. #gamedev
In Super Mario Bros. because of memory limitations clouds and bushes are the same sprite but using a different tint color. #GameDev
In Kirby's Dream Land for GameBoy, to save memory some enemies have the same "back" part of the sprite and only change the face. #GameDev
Here's one of my fav, in Zelda: A Link Between Worlds because a true top-down view in 3D would have perspective issues, they purposely tilt the objects, so the perspective looks good to the player from top. #GameDev
Duke Nukem 3D mirrors reflection were achieved by duplicating the room on the other side. If you deactivate clipping you can go to the other side. True reflections are computational intensive even today #GameDev
In NBA Jam: T.E. for Genesis/Mega Drive developers only found out after making the 250k cartridges, that there was a save bug. But playing the game in a certain order fixed it, so it got a day one "patch" in the manual saying how to initialize memory. #GameDev
In Super Mario Galaxy when Mario drowns in a swap his hand reaches out, but because of the size of the head devs had to shrink it so only the hand is visible to the player #GameDev
World of Warcraft rest bonus was made to encourage breaks, half XP gained after a few hours. Players hated, so they made everything take 2x as much XP to achieve but you start at 200% XP and gradually back to 100%. Same thing & players are happy. #GameDev